Cyber Angel Deck Breakdown
Cards Usage Statistic
Main Deck
x2 in 100%
x2 in 100%

EARTH
4Cyber Gymnast
ATK:
800
DEF:
1800
Once per turn: You can discard 1 card, then target 1 face-up Attack Position monster your opponent controls; destroy that target.
x3 in 100%
x3 in 100%

LIGHT
6Cyber Prima
ATK:
2300
DEF:
1600
If this card is Tribute Summoned: Destroy all face-up Spell Cards on the field.
x2 in 100%
x2 in 100%

EARTH
3Cyber Tutu
ATK:
1000
DEF:
800
If the ATK of each monster your opponent controls is higher than the ATK of this card, this card can attack your opponent directly.
x3 in 100%
x3 in 100%

EARTH
5Cyber Tutubon
ATK:
1800
DEF:
1600
You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand.
x3 in 100%
x3 in 100%

EARTH
4Etoile Cyber
ATK:
1200
DEF:
1600
If this card attacks your opponent directly, it gains 500 ATK during the Damage Step only.
x2 in 100%
x2 in 100%

LIGHT
6Goddess of Sweet Revenge
ATK:
1800
DEF:
2000
While you control no cards and this is the only card in your hand, when an opponent's monster declares an attack: You can discard this card; destroy as many cards as possible your opponent controls, then you can Special Summon 1 monster from your Deck.
x2 in 100%
x2 in 100%

EARTH
3Rookie Warrior Lady
ATK:
1000
DEF:
800
When an attack is declared involving your other Warrior monster and an opponent's face-up monster: You can send this card from your hand or field to the GY; that opponent's monster loses ATK equal to its original ATK, until the end of this turn. You can banish this card from your GY, then target 1 EARTH Warrior monster in your GY; add it to your hand. You can only use each effect of "Rookie Warrior Lady" once per turn.
x3 in 100%
x3 in 100%

EARTH
4Zero Gardna
ATK:
0
DEF:
0
You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle, and you take no Battle Damage, during this turn. This effect can be activated during either player's turn.
x3 in 100%
x3 in 100%

EARTH
4Blade Skater
ATK:
1400
DEF:
1500
An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack.
x3 in 100%
x3 in 100%

LIGHT
6Cyber Angel Benten
ATK:
1800
DEF:
1500
You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.
x1 in 100%
x1 in 100%

LIGHT
8Shinato, King of a Higher Plane
ATK:
3300
DEF:
3000
This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Ark". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.
x1 in 100%
x1 in 100%

Spell
NormalFusion Conscription
Reveal 1 Fusion Monster in your Extra Deck and add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck or Graveyard to your hand, and if you do, for the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name, also your monsters with that name cannot activate their effects. You can only activate 1 "Fusion Conscription" per turn.
x3 in 100%
x3 in 100%

Spell
NormalMachine Angel Absolute Ritual
This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field and/or shuffle Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
x1 in 100%
x1 in 100%

Spell
NormalOne Day of Peace
Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.
x3 in 100%
x3 in 100%

Spell
NormalPolymerization
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
x2 in 100%
x2 in 100%

Spell
FieldRitual Sanctuary
You can discard 1 Spell; add 1 LIGHT Ritual Monster or 1 Ritual Spell from your Deck to your hand. You can shuffle any number of Spells from your GY into the Deck, then target 1 LIGHT Fairy monster in your GY whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of "Ritual Sanctuary" once per turn.
x1 in 100%
x1 in 100%

Spell
NormalShinato's Ark
This card is used to Ritual Summon "Shinato, King of a Higher Plane". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.
x2 in 100%
x2 in 100%

Trap
ContinuousCloak and Dagger
Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play.
x2 in 100%
x2 in 100%

Trap
NormalDoble Passe
When an opponent's monster declares an attack on a face-up Attack Position monster you control: Make your opponent's attack a direct attack instead and inflict damage to your opponent equal to the ATK of the attack target you control. Also, that monster you control can attack your opponent directly during your next turn.
x3 in 100%
x3 in 100%

Trap
NormalOjama Trio
Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.
x1 in 100%
x1 in 100%

Trap
ContinuousSolemn Wishes
Increase your Life Points by 500 points each time you draw a card (or cards).
x3 in 100%
x3 in 100%

Trap
NormalThunder of Ruler
During your opponent's Standby Phase: You can activate this card; there is no Battle Phase this turn.
x3 in 100%
x3 in 100%

Trap
NormalWaboku
You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.
Extra Deck
x3 in 100%
x3 in 100%

EARTH
7Cyber Blader
ATK:
2100
DEF:
800
"Etoile Cyber" + "Blade Skater" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card cannot be destroyed by battle. While your opponent controls only 2 monsters, double this card's ATK. While your opponent controls only 3 monsters, negate the effects of your opponent's Spell, Trap, and Effect Monster Cards.
Main: 52 Extra: 3



LIGHT
6Goddess of Sweet Revenge
ATK:
1800
DEF:
2000
While you control no cards and this is the only card in your hand, when an opponent's monster declares an attack: You can discard this card; destroy as many cards as possible your opponent controls, then you can Special Summon 1 monster from your Deck.



EARTH
3Rookie Warrior Lady
ATK:
1000
DEF:
800
When an attack is declared involving your other Warrior monster and an opponent's face-up monster: You can send this card from your hand or field to the GY; that opponent's monster loses ATK equal to its original ATK, until the end of this turn. You can banish this card from your GY, then target 1 EARTH Warrior monster in your GY; add it to your hand. You can only use each effect of "Rookie Warrior Lady" once per turn.



LIGHT
6Cyber Angel Benten
ATK:
1800
DEF:
1500
You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.



LIGHT
8Shinato, King of a Higher Plane
ATK:
3300
DEF:
3000
This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Ark". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.



Spell
NormalFusion Conscription
Reveal 1 Fusion Monster in your Extra Deck and add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck or Graveyard to your hand, and if you do, for the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name, also your monsters with that name cannot activate their effects. You can only activate 1 "Fusion Conscription" per turn.



Spell
NormalMachine Angel Absolute Ritual
This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field and/or shuffle Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.



Spell
FieldRitual Sanctuary
You can discard 1 Spell; add 1 LIGHT Ritual Monster or 1 Ritual Spell from your Deck to your hand. You can shuffle any number of Spells from your GY into the Deck, then target 1 LIGHT Fairy monster in your GY whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of "Ritual Sanctuary" once per turn.



Trap
NormalDoble Passe
When an opponent's monster declares an attack on a face-up Attack Position monster you control: Make your opponent's attack a direct attack instead and inflict damage to your opponent equal to the ATK of the attack target you control. Also, that monster you control can attack your opponent directly during your next turn.



EARTH
7Cyber Blader
ATK:
2100
DEF:
800
"Etoile Cyber" + "Blade Skater" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card cannot be destroyed by battle. While your opponent controls only 2 monsters, double this card's ATK. While your opponent controls only 3 monsters, negate the effects of your opponent's Spell, Trap, and Effect Monster Cards.




